[ Ray march Shader ]
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ray steps controls the maximum number of steps a ray can take before being disregarded as having passed the scene.

light position controls the hight at which the light orbits.

softness controls the softness of shadow edges.

ambient controls the ambient lightness of the scene.

size controls the size of the glow effect around objects by adjusting the minimum distance a light ray has to have passed by the object before it glows.